

#Rename layer script photoshop code#
OK so this is what you would do in ExtendScript, let’s see how this works in UXP code: it’s going to be just a little bit different but this involves the understanding of asynchronous versus synchronous code so let’s get to it. In ExtendScript you would do something like app.activeDocument and then activeLayer just to keep it super simple then you want to duplicate that right and probably store that into a variable var dup is equal to this so that you can reference it, dot name and then assign that to a different string like I don’t know UXP. Let’s say that you have some old ExtendScript code that you want to port to UXP, something very very simple like duplicating the layer and then renaming it. Hey I’m Davide and this is Adobe UXP things you need to know today I’m talking about asynchronous code in Photoshop UXP scripting. Apologies for the lack of punctuation and the sloppy syntax. The transcripted video looks weird, but I’m told it helps to have it anyway because it’s easier to translate to other languages.

#12 - React JS and the UXP plugins Course.#08 - BatchPlay (part 3): Alchemist as a UXP Inspector.#07 - BatchPlay (part 2): Alchemist as a UXP Script Listener.#06 - BatchPlay (part 1): the ActionManager roots.#01 – Rundown on the UXP announcement the Adobe MAX 2020.
#Rename layer script photoshop series#
Stay safe and thanks! 🙏🏻 The whole series so far If you cannot, or don’t want to, that’s OK anyway. If you happen to buy them, please leave a positive rating/review, it would greatly help. I don’t have a Patreon page, but I’ve got two fairly cheap plugins on the Photoshop Marketplace, ALCE (Advanced Local Contrast Enhancer) and Double USM (on sharpening). If you find this content useful, please consider supporting me – 2020 is a hell of a year. In this episode I’m discussing asynchronous code in the Photoshop DOM and how the new JavaScript Scripting engine differs from ExtendScript.
